![]() ![]() ![]() Has a two minute cooldown.Īctivating Pulse Detonator has a 15% chance of making the next Charged Burst activate instantly. Resets the cooldown of Cool Head, Defense Screen, Sabotage Charge, and Incendiary Grenade. Overloads nearby Shock Charges, dealing kinetic damage. In addition, when your Contingency Charges detonate, you recover 5 energy. Increases the number of Contingency Charges dropped by Sabotage Charge by 1. Increases the damage dealt by Sabotage Charge and all area effects by 5%. Throws an incendiary device that sets the target area on fire, dealing 327 elemental damage over 6 seconds to up to 3 targets within 5 meters. Increases the amount of damage absorbed by Defense Screen by 15%. You have a 6% chance to gain Hot Pursuit upon exiting cover, allowing your next Charged Burst to be used in any situation. Reduces the energy cost of Sabotage Charge, Shock Charge and Incendiary Grenade by 2. Contingency Charges cannot be detonated more than once very 1.5 seconds. A Contingency Charge explodes when damaged by blaster fire, dealing 37 kinetic damage to the target. 2 ranks.Īfter Sabotage Charge detonates, it drops 2 charges on the target. 2 ranks.Ĭool Head now heals you for 3% of your total health over 3 seconds. Speed Shot has a 10% chance when dealing damage to burn the target, dealing 15 damage over 3 seconds. Increases the critical damage dealt by all area effects by 15%. For each of your bleed effects present on the target during each wave, the target hemorrhages for an additional 25 internal damage. ![]() Hurls a shrap bomb that explodes with razor-sharp shrapnel on impact, causing up to 3 targets within5 meters to bleed for 8 internal damage over 9 seconds.įires a wave of bolts at the target each second, dealing 78 weapon damage. Increases the critical chance of Wounding Shots and Speed shot by 2%. Reduces the cooldown of Dodge by 7.5 seconds and Escape by 15 seconds. Increases ranged and tech critical chance by 2%. Increases the duration of Vital Shot by 3 seconds. Vital Shot has a 15% chance to tick twice when it inflicts damage. Reduces the cooldown of Defense Screen by 7.5 seconds and Pulse Detonator by 5 seconds. Increases the damage dealt by Blaster Whip by 5%. 30% chance to grant speed boost to the player.ĭeals 378 weapon damage and causes the target to take 30% additional damage from the Smuggler's next 10 bleed effects. Reduces the cooldown time of Dodge by 30 seconds. Reduces all target's accuracy by 10% for 8 seconds after Flash Grenade ends. In addition, critical hits with bleed effect restore 1 energy. Reduces the cooldown of Cool head by 15 seconds. Surrender has a 50% chance to remove all movement impairing effects when activated. Reduces the cooldown of Dirty Kick by 7.5 seconds and increases movement speed by 15% for 6 seconds after activating Dirty Kick. Shrap Bomb has a 50% chance to reduce the movement speed of all targets by 30% for 6 seconds. 2 ranks.ĭamage from bleed effects increased 25% on targets with less than 30% health. Increases the damage dealt by Quick Shot, Speed Shot and Wounding Shots by 3%. Increases the damage dealt by Thermal Grenade and Shrap Bomb by 5%. Increases the critical hit chance of all periodic effects by 4%. See: Star Wars: The Old Republic Gunslinger Skill Builder Dirty Fighting Skill Name Build out your Gunslinger's skill tree with IGN's skill builder tool and share your favorite builds with a simple link.
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